A texture manager for OpenGL

What does this do?

libmaterial allows (will allow, rather) an OpenGL developer to use textures more easily. libmaterial will: As well, by storing a material as a .mat file with some associated image files, mixing and matching of bumpmaps vs. textures

How do I get it?

The latest release, version 0.1, can be found here: libmaterial-0.1.tar.gz.

For the more adventurous, the CVS repository will contain the very latest code.

How do I use it?

What can I use it with?

For testing purposes, I put together a quick batch of .mat files to go with volume 1 of Brian J. Poag's Propaganda images. This is available via anonymous ftp.

materialize: A material file editor

Included in the package is the beginnings of an .mat file editor, which will allow you to preview and interactively edit .mat files to get the look you want. I'd stick a screenshot here, but I can't seem to take one properly :-P.

How do I help make this all happen?

Hosted at